Removed SphereFog, but you can put a light source in MMD and assign a fx from its 'fog.fx' to the FogMap tab; Removed DepthMap tab and now cannot support the cast shadows on the skydome; Removed Some Skybox. Materials : Occlusion maps can be fetched from the second UV set. download blender_mmd_tools for addUV import/export.cast dl mmd mme ray shader tutorial raycast mikumikudance mmdtutorial raycastshader mmd_raycast UPDATE: the skydome URL in the tutorial is wrong!! it's aokcub.net , not aokclub.net (thanks lol) i recently figured out how to do this, and thought i'd share it with everyone as it's quite simple!
In this Let's Try tutorial we will learn how to shoot using Raycasts. This tutorial provides both a video walkthrough and and article version of the instructions.