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Most likely setup is using TArray as intermediary cast. Only issue I see with changing it from actor component to generic object is you lose default options and easy event callbacks. While that function needed a lot of back and forth for ue4 specific module reasons, I think kernel execution will only need...

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GenerateProjectFiles.bat: creates UE4 Visual Studio solution. UE4Games.uprojectdirs: tells Objects can be retained by marking them as a UProperty or keeping them in an engine container such as TArray. Any UPropertys that were added receive default values from the CDO, while those...

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GenerateProjectFiles.bat: creates UE4 Visual Studio solution. UE4Games.uprojectdirs: tells Objects can be retained by marking them as a UProperty or keeping them in an engine container such as TArray. Any UPropertys that were added receive default values from the CDO, while those...

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A Map of keys to value, implemented as a sorted [TArray](API\Runtime\Core\Containers\TArray) of TPairs. Unreal Engine 4 Documentation > Unreal Engine API Reference > Runtime > Core > Containers > TSortedMap

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A Map of keys to value, implemented as a sorted [TArray](API\Runtime\Core\Containers\TArray) of TPairs. Unreal Engine 4 Documentation > Unreal Engine API Reference > Runtime > Core > Containers > TSortedMap

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Setting a value in a TArray at specific index [C++] Help So I'm trying to create an inventory array in C++, this property is stored in a C++ child of APlayerState.h

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