What is a Structure (Struct) In Unreal Engine 4, the struct is an easy way to create your own variable type, giving you the ability to substantially improve the organisation and access of the data in your blueprints. One example of using a struct in your UE4 game would be to have a single struct that contains your player's position, health, ammo and lives.Structs enable you to create custom variable types to organize your data, by relating other C++ or UE4 C++ data types to each other. The power of structs is extreme organizationas well as the ability to have functions for internal data type operations. In UE4, structs should be used for simple data type combining and data management purposes.
Hibernate has a feature that returns array of maps instead of array of objects. Returning array of maps is consistently faster than even query objects. I would like to propose the ability for cfquery or any other tag/function that returns queries to return array of structs instead. Merits For This Ticket: 1.