Dec 01, 2017 · The NVIDIA Normal Map filter creates normal maps from grayscale height maps. The filter UI provides a powerful 3D preview and a variety of filtering options. For MIP-mapped normal maps, the NormalMap Filter should be used for preview only, and then the grayscale map exported via the DDS plugin with “Normal Map Settings…” enabled.
Brushes are the most important sculpting tools, and luckily there are lots of similarities between the common ZBrush brushes and Blender’s Sculpt Mode brushes that can be found in the left-side toolbar. Here is a side-by-side naming convention of sculpting brushes in Zbrush and Blender (Left side = ZBrush, right side = Blender) Clay Clay